The apocalypse will be televised! They call it Dungeon Crawler World. But for Carl, it’s anything but a game. This series is modern day Hitchhiker’s Guide to the Galaxy meets Ready Player One meets Hunger Games (with a dash of The Running Man to boot!)
DUNGEON CRAWLER CARL (Book 1)
by Matt Dinniman
Independently published, September 2020
(via The Gernert Company)
A man. His ex-girlfriend’s cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.
In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground. The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe. Only a few dare venture inside. But once you’re in, you can’t get out. And what’s worse, each level has a time limit. You have but days to find a staircase to the next level down, or it’s game over.
In this game, it’s not about your strength or your dexterity. It’s about your followers, your views. Your clout. It’s about building an audience and killing those goblins with style. You can’t just survive here. You gotta survive big. You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that « it » factor, you may just find yourself with a following. That’s the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.
Book 5 in the series was published in February 2022.
Matt Dinniman is a writer and artist from Gig Harbor, Washington. He is the author of the bestselling Dungeon Crawler Carl series along with ten other novels and dozens of works of short fiction. He lives with his wife, family, and menagerie of animals.

Everyone knows Unknown Island—it’s the world’s most exclusive destination. Think white sand beaches, turquoise seas, and luxury accommodations. Plus, it’s invite only, no one over twenty-one allowed, and it’s absolutely free. Who wouldn’t want to go?
Ever since his mother was killed, seventeen-year-old Cayder Broduck has had one goal—to see illegal users of magic brought to justice. People who carelessly use extradimensional magic for their own self-interest, without a care about the damage it does to society or those around them, deserve to be punished as far as Cayder is concerned. Because magic always has a price. So, when Cayder lands a once-in-a-lifetime opportunity to apprentice under a premier public defender, he takes it. If he can learn all the tricks of public defense, the better he’ll be able to dismantle defense arguments when he’s a prosecutor. Then he’ll finally be able to make sure justice is served.
Anora Silby can see the dead and turn spirits into gold coins, two things she would prefer to keep secret as she tries to lead a normal life at her new school. After all, she didn’t change her identity for nothing. Hiding her weirdness is just one of many challenges. By the end of her first day, she’s claimed the soul of a dead girl on campus and lost the coin. Turns out, the coin gives others the ability to steal souls, and when a classmate ends up dead, there’s no mistaking the murder weapon. Navigating the loss of her Poppa, the mistrust of her mother, the attention of gorgeous and enigmatic Shy, and Roundtable, an anonymous student gossip app threatening to expose her, are hard enough. Now she must find the person who stole her coin before more lives are lost, but that means making herself a target for the Order, an organization that governs the dead on Earth―and they want Anora and her powers for themselves.
When the cops arrive, only a few things are clear: