A new graphic novel series for emerging readers about accepting yourself and others, from up-and-coming author-illustrator Meggie Ramm.
BATCAT #1
by Meggie Ramm
Amulet/Abrams, March 2023
Batcat loves being all alone in their home on Spooky Island. Up in their tree house, they pass the time playing video games and watching TV. But when Batcat suddenly finds themself haunted by an annoying, ice cream–stealing ghost, they visit the local Island Witch for a spell to remove their ghastly guest permanently!
With their Ghost-B-Gone spell in hand, Batcat travels across Spooky Island to gather ingredients—to the Cavernous Caves where the bats tell them they’re too round to be a bat, and to the Whispering Cemetery where the cats will help only if they commit to being a true cat. But Batcat is neither and that’s what makes them special, right?
From up-and-coming author Meggie Ramm comes a sweet and fun story about accepting yourself when you’re perfectly in-between here and there.
Meggie Ramm is a non-binary cartoonist from Michigan. They spent their twenties teaching comics to kids in Oakland, California, and it was the best job in the whole world. They’ve had work in the New Yorker, Everyday Feminism, and Silver Sprocket, and have a limerick-based comic strip called The Littlest Dungeon Guard distributed through Sunday HaHa. They love rhymes, reading gay sci-fi and fantasy, and comics.

During World War II, families all across Europe huddled together in basements, attics, and closets as Nazi soldiers rounded up anyone Jewish. The Star of David, a symbol of faith and pride, became a tool of hate when the Nazis forced Jewish people to carry papers stamped with that star, so that it was clear who to capture. But many brave souls dared to help them.
When Hwa Young’s home is destroyed and her family is on the run from enemy forces, she faces an impossible choice. Stay with her family and likely perish or be adopted by a new family connected to the Empire, which is enforcing conformity across the galaxy. She chooses her own survival.
Let’s play a game. You have 24 hours to win. If you break my rules, she dies. If you call the police, she dies. If you tell your parents or anyone else, she dies. Are you ready?
Nathan used to be terrified of Krazyland when he was a young kid. Now that he’s 12, the spooky-themed arcade games aren’t that bad. He even enjoys stomping on plastic spiders and battling a creepy doll with big plastic eyes. But things become scarier again when kids start to go missing from the entertainment park…