A deep dive into the creative world and personal archive of the master of horror Clive Barker, from Hellraiser and Candyman to today.
CLIVE BARKER’S DARK WORLDS
by Phil and Sarah Stokes
Cernunnos/Abrams, October 2022
« I’ve seen the future of horror . . . and his name is Clive Barker. » In the mid-1980s, Stephen King inducted a young English novelist into the world of great genre writers, and since then, this genius creator has only continued to expand his field of activity. Created by his two most loyal collaborators, Phil and Sarah Stokes, CLIVE BARKER’S DARK WORLDS is the first book to shed light on the massive scope of Barker’s creative work. With the help of Barker himself, this book contains exclusive insight from those who have worked with him creatively and professionally, alongside analyses of his works and comments over four decades from industry contemporaries and friends such as Ramsey Campbell, Quentin Tarantino, Neil Gaiman, China Miéville, Peter Straub, Armistead Maupin, J.G. Ballard, Wes Craven, and many more.
The book spans Barker’s world, highlighting classics such as the character Pinhead, an icon in the pantheon of horror cinema; the Hellraiser series of ten films and a forthcoming HBO miniseries; and the cult films Nightbreed and Candyman, the latter of which was rebooted as a Jordan Peele production in 2021. In literature, Barker has written the horror anthology series Books of Blood, which was recently adapted by Hulu, as well as numerous fantasy sagas. Weaveworld and The Great and Secret Show have become instant genre classics, and Abarat is a beloved bestselling series for young adults. In the world of comics, Barker has partnered with major publishers such as Marvel and BOOM! Studios. This tireless creator has also dipped his toes into the worlds of toys, video games, and art, and his incredible collection of paintings, drawings, and photographs have been exhibited in galleries over the world.
Phil and Sarah Stokes are Clive Barker’s longtime friends and official archivists. The London-based writers and researchers oversee Barker’s official website, fan club, and immense personal collection of manuscripts, art, and more. According to Barker himself, they “have an encyclopedic knowledge of who I am and what I’ve done [and] understand me better than almost anyone on the planet.”

Four years ago, five kids started a game. Only four survived. Now, at the end of their senior year of high school, the survivors—Dax, Maddy, Emerson, and Owen—have reunited for one strange and terrible reason: they’ve been summoned by the ghost of Ian, the friend they left for dead. Together they return to the tunnel where their friendship ended with one goal: find Ian and bring him home. So they restart the deadly game they never finished—an innocent card-matching challenge called Meido. A game without instructions. As soon as they begin, they’re dragged out of their reality and into an eerie hellscape of Japanese underworlds, more horrifying than even the darkest folktales that Owen’s grandmother told him. There, they meet Shinigami, an old wise woman who explains the rules: They have one night to complete seven challenges or all of them, even Ian, will be stuck in this world forever. Once inseparable, the survivors now can’t stand each other, but the challenges demand they work together, think quickly, and make sacrifices—blood, clothes, secrets, memories, and worse. And once again, not everyone will make it out of Meido alive.
Of all the things aspiring artist Haven Marbury expected to find while clearing out her late father’s remote seaside house,
Maybe Archie Coomes has been watching too many horror movies. All of a sudden, the most ordinary things have taken on a sinister edge: a penny on a doormat. A man in a brown suit under a streetlamp. The persistent sound of an axe chopping in the middle of the night. He keeps telling himself that this is Seaham, a sleepy seaside town where nothing ever happens. Or at least nothing did, until his dad’s construction company opened up the cliff beneath the old—some say cursed—Langdon place.
If you are reading this book, then you must be trapped in that spooky house with those vampires. Sorry about that. But! You might just make it out if you manage to tell them one scary story each night in accordance with standard vampire rules. Don’t know any scary stories? Good thing you found this book! Every tale in this tome is true…more or less (more