Archives de l’auteur : WebmasterBenisti

SUPER NINTENDO de Keza MacDonald

The first major cultural history of the biggest form of entertainment on the planet– video games – by the world’s pre-eminent video games journalist, with unique never-before-granted access to Nintendo HQ.

SUPER NINTENDO:
How One Innovative Japanese Company Helped the World Have Fun
by Keza MacDonald
Faber, summer 2025
(via Randle Editorial & Literary)

Whether it’s Mario or Animal Crossing; Tetris on the Game Boy or The Legend of Zelda on the Switch; almost everybody who’s ever held a controller has been touched by a Nintendo game.

For most of its 130-year history, Nintendo, the Kyoto-based entertainment giant, made playing cards. But in 1981, after a few years experimenting in the burgeoning world of electronic toys, it created an arcade game called Donkey Kong. Since then, Nintendo has delighted hundreds of millions of people all over the world with their fizzily creative, brilliantly weird, and enormously fun video games, that issue forth from its secretive Japanese headquarters.

Nintendo is now as ubiquitous and culturally relevant as Marvel, Apple or Disney. Like Disney, it has become a cross-generational treasure, as the kids who were captivated by Super Mario Bros on the SNES now play Nintendo classics with their own children, and proud parents who once doodled pictures of Pikachu on their class notebooks chaperone their offspring to the Pokémon World Championships.

A lot has changed since 1981, but kids still know who Mario is.

Using Nintendo’s most iconic and recognisable games (alongside a smattering of fascinating but less-well-known ones) as a way in, SUPER NINTENDO will tell both a cultural history of video games and posit a narrative about how fun is our primary desire when we consume media.

Taking readers through Nintendo’s history – as so through the history of the medium itself – it will tell the stories of some of the millions of people whose lives have been touched not only by Nintendo games, but gaming more generally: from real-life Pokémon masters to video game developers, parents of autistic children to ordinary players on the sofa, the bus, or the school playground.

Using the story of Nintendo, and its games, to examine how and why the world has moved toward video games as its pre-eminent form of fun, SUPER NINTENDO is the first book to truly examine the dominant cultural medium of the 21st century.

Keza MacDonald played her first Nintendo game at the age of 6; when she was 11, her dream was to go to the Pokémon World Championships. (She finally achieved this aged 25. It was magical.) She is the Video Games Editor at The Guardian, and was previously UK Editor of IGN and Kotaku, two of the biggest specialist games websites in the world, read by over 100 million unique users. She lives in Glasgow, Scotland, with her husband and two sons.

THE BRIGHT SIDE de Sumit Paul-Choudhury

 

In the bestselling tradition of Steven Pinker’s Enlightenment Now and Yuval Noah Harari’s Homo Deus, an engaging and interdisciplinary look at the history, philosophy, and psychology of optimism, and why being optimistic is a moral obligation—even in the face of seemingly insurmountable challenges.

THE BRIGHT SIDE:
Why Optimists Have the Power to Change the World
by Sumit Paul-Choudhury
Canongate, January 2025
(via Randle Editorial & Literary)

Scrolling through our daily newsfeeds we see war, political unrest, the swift rise of artificial intelligence, and a looming climate crisis – just a few of the tragedies fostering pessimism. So, in the face of such glum events, how do we stay optimistic? And, more important, why should we?

In THE BRIGHT SIDE, Sumit Paul-Choudhury tackles these pressing questions, arguing that optimism is not only essential for overcoming the obstacles ahead but also fundamental to human resilience and progress. Drawing on a wide array of evidence across diverse fields, Paul-Choudhury delves into the underappreciated philosophical roots of optimism, examines its impact on mental health and professional success, and discusses how an optimistic outlook supports a scientific and rational world view.

Beyond theoretical discussions, THE BRIGHT SIDE shows how we can apply the principles of optimism to address complex challenges, particularly the environmental crisis. Through visits to innovative projects like the futuristic LINE city in Saudi Arabia, the Faslane Peace Camp in Scotland, initiatives related to the New Green Deal, and anecdotes covering everything from Ernest Shackleton to Bitcoin mania, the book illustrates optimism in action.

A salve for dark times, THE BRIGHT SIDE is a lens through which we can identify and solve the problems we face and create a better future for ourselves and generations to come.

“An expansive tour de force that … helps readers understand what drives us to imbue ourselves with optimism and how to use it to create a better future. Paul-Choudhury’s own voice shines through – he is witty, empathetic and a beautiful writer… We’re born optimists, Paul-Choudhury argues; if you’re no longer one, this title will give you a way back – and a lot more besides.” — The Observer

Sumit Paul-Choudhury writes, thinks, and dreams about science, technology, and the future. He is the former Editor-in-Chief of New Scientist, a trained astrophysicist, and a former business journalist covering financial engineering and technology. Currently, he devotes most of his time to his creative studio Alternity, developing speculative histories and social experiments. A Sloan Fellow at London Business School and a Fellow of the Royal Society of Arts, he lives, works, and problem solves in London with his wife and young twins.

THE GODS BELOW d’Andrea Stewart

In this sweeping epic fantasy comes a story of magic, betrayal, love, and loyalty, where two sisters will clash on opposite sides of a war against the gods.

THE GODS BELOW
(The Hollow Covenant, Book 1)
by Andrea Stewart
Orbit, September 2024
(via Mushens Entertainment)

A divine war shattered the world leaving humanity in ruins. Desperate for hope, they struck a deal with the devious god Kluehnn: He would restore the world to its former glory, but at a price so steep it would keep the mortals indebted to him for eternity. And, as each land was transformed, so too were its people changed into strange new formsif they survived at all.

Hakara is not willing to pay such a price. Desperate to protect herself, and her sister Rasha, she flees her homeland for the safety of a neighboring kingdom. But when tragedy separates them, Hakara is forced to abandon her beloved sister to an unknown fate.

Alone and desperate for answers on the wrong side of the world, Hakara discovers she can channel the magic from the mysterious gems they are forced to mine for Kluehnn. With that discovery comes another: her sister is alive, and only the rebels plotting to destroy the God Pact can help rescue her.

But only if Hakara goes to war against a god.

Andrea Stewart is one of the best fantasy writers I’ve read in a long time’ —Sarah J. Maas

An epic and heart rending struggle between gods and mortals, lovers and siblings . . . Stewart is a writer of genius and brilliance’ —Hannah Kaner

Stewart’s worlds are some of the most exceptionally inventive in modern fantasy. A must read!’ —Shannon Chakraborty

THE GODS BELOW is as breathtaking as its magic system promises. Expect old gods, altered beings, magic stones, fighting, romance, and rollicking good fun. Stewart’s newest series cements her as a bright voice in the fantasy genre’ —L. R. Lam

This awe-inspiring trilogy-starter is everything fans of high fantasy have been looking for. Its characters are compelling, its world is vivid, new, and visceral’ Booklist (starred review)

Andrea Stewart is the Chinese American daughter of immigrants, and was raised in a number of places across the United States. When her (admittedly ambitious) dreams of becoming a dragon slayer didn’t pan out, she instead turned to writing books. She now lives in sunny California.

VOYAGERS de Meg Charlton

As the world unravels under a mysterious signal, two childhood friends reunite to confront their shared past and the possibility of an extraterrestrial future.

VOYAGERS
by Meg Charlton
Harper, Winter 2026
(via Sterling Lord Literistic)

Voyagers is the story of the lifelong friendship between Alex and Ana, narrated by Alex, now in his early 30’s. He’s a lawyer, lives a quiet life. And then the Signal – a narrow-band transmission broadcasting a sequence of pulses from somewhere near Pluto, for which no government claims responsibility – convinces the world that we’re about to make First Contact with aliens. Alex is primed to believe this: when he was 6 years old he went on vacation with his family to Palm Springs, met Ana (vacationing with her mother next door), and during a sleepover the two were abducted by aliens. Or at least, that’s what they told the rescuers who found them after their 36 hours missing, and the story they stuck to as they became minor child stars. As teenagers, their divergence in belief about what “really” happened severed their friendship.

Now, Alex realizes there’s no one he’d rather be with at the potential end of the world than Ana. She has made her living as an ‘experiencer advocate,’ leading retreats for those who’ve experienced extraterrestrial contact, and is coincidentally about to lead one in Palm Springs; Alex will go out to meet her. As the Signal grows louder and starts affecting electronics, grounds planes, and the world devolves into chaos, the two race to meet each other for one final reckoning to uncover what really happened to them as kids – and the reader learns whether there are “really” aliens out there. 

Meg Charlton is a writer and screenwriter based in New York City. Her fiction and nonfiction have appeared in VICE, Slate, The Yale Review, Atlas Obscura and Lux, and been anthologized in the collection Letter to a Stranger: Essays to the Ones Who Haunt Us. Her short fiction has been optioned for film and TV and is currently in development with 3 Arts Entertainment and S/B Films, represented by Alice Lawson and Jason Klorfein at Gersh. She received her MFA in fiction from Brooklyn College where she was the recipient of the Creative Writing Award. 

THE NIGHT MOTHER de Jeremy Lambert & Alexa Sharpe

Endless night befalls a sleepy seaside town, leaving it to young Madeline Tock to save her community from a threat known only as the Night Mother . . .

THE NIGHT MOTHER #1
by Jeremy Lambert
illustrated by Alexa Sharpe
Oni Press, October 2024
(via Defiore and Company)

The moon is stuck like a broken clock in the midnight sky, the sun a distant memory. No one in this quiet seaside town can remember how long this unnatural darkness has lasted. No one, that is, except for the curious girl who lives in the graveyard, caring for the dead: twelve-year-old Madeline Tock. In gratitude, the departed whisper their worries to her: beware this endless night and she who causes it.

Because there’s someone else who can hear the whispers, too. Someone whose gown is a map of the cosmos, hair a tangled constellation, eyes like the lights of faraway stars. The Night Mother. Her elemental duty is to gather the souls of the dead in her lantern, then send them to their eternal rest as beautiful moonlight.

But when her hunger for power drives her to take souls from the living, Madeline bravely stands up to defend her town and those she loves. Can Madeline help bring back the sun, or will she be lured by the starry promises of this mysterious woman?

THE NIGHT MOTHER is a lush gothic tale perfect for readers of all ages who relish in the wonder of the night sky.

« Myth-making with a majestic monster at its heart, laced with style and suspense. » —Kirkus Reviews

« A haunting yet poignant story that will leave readers hungry for more. » —Publishers Weekly

« Mysterious and spooky […] This gothic graphic novel will appeal to young readers who want to branch out from the popular tropes of middle grade stories. » —School Library Journal

Jeremy Lambert is a writer and filmmaker from Bowie, Maryland. He’s known for his comics work on Doom Patrol, Buffy the Vampire Slayer, Hellmouth, Dungeons & Dragons, Goosebumps, The Hollywood Special, and his stories for Warhammer, among others. As a film producer, his productions for reakwater Studios, Ltd. have won an Academy Award and James Beard Award. He believes there are few things in life better than a nice pair of socks.
Alexa Sharpe is a Los Angeles–based book illustrator, who has worked on Lumberjanes, Buffy the Vampire Slayer, Rolled & Told, and Uncanny Magazine. Her art is a window into dreamlike worlds that frighten and delight in equal measure.